We review It's a Wonderful Kingdom, a tableau building game published by Lucky Duck Games. It's a Wonderful Kingdom is a two player version of the popular It's a Wonderful World.
The original implementation of this game, It’s a Wonderful World, was popular with our gaming group a few years ago, so I was pleased to try out the new 2-player game. The game group loved the original because it was a quick yet satisfying play, with light strategy and a bit of interaction during the blind card drafting.
Although there are several significant changes, the resource collection and tableau building mechanics in It’s a Wonderful Kingdom are alike, keeping the essence of the original. It’s a Wonderful Kingdom adds module overlays and a new card selection process. Card selection is now You Cut, I Choose with a brutal bluffing element.
It’s a Wonderful Kingdom from La Boite de Jeu is designed by Frederic Guerard with art by Anthony Wolff. It is designed for 1 or 2 players and plays in 30-45 minutes.
The game is played in 4 rounds of three phases each. In the Choice phase, you pick up development cards which, when built, provide resources, end game points, or both. In the Planning phase, you decide whether to slate a card for construction or recycle it for a single resource.
In the Production phase, your starting Duchy card and any constructed cards produce resources, which allow you to continue constructing development cards. Like its predecessor, producing the most resources of one type gains you a benefit. In Wonderful Kingdom, you gain soldiers, which you’ll need to advance in the modules.
During the Choice phase, starting with a hand of 7 development cards and 1 Calamity card, the first player offers two face-up cards, placed in one of two Offering areas. You may distribute them across the two areas or place them both in either area. The second player then takes all the cards from a single Offering area before making their own Offering, following the same rule. Unchosen
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