Apple finally announced the Vision Pro headset, a $3,499 spatial computing device set to arrive early next year. That's no small chunk of change, so it's important to know exactly what you're getting for your money. Of course, we plan to test and review the Vision Pro as soon as we can get our hands on one, but until then we have one big question: Is it an augmented reality (AR) headset or a virtual reality (VR) headset? Apple isn't saying, so we're here to break down everything we know to get to the bottom of it.
Strictly using the definitions of AR and VR that we've relied on in the past, the Apple Vision Pro is unquestionably a VR headset. It's an opaque (to the wearer) heads-up display that completely covers and takes over the user's vision. That's traditionally where we draw the line between VR and AR.
Promotional material shows the Apple Vision Pro used with projected apps around physical spaces, and the EyeSight feature makes the display transparent to people around the user when they're nearby. However, it doesn't actually become transparent for the user, so the view is still determined entirely by the OLED screens.
As far as the design is concerned, the Apple Vision Pro is similar to the Meta Quest Pro: It has color cameras and onboard spatial processing that can project apps and experiences onto a representation of the real world. Even so, we have to call it a VR headset because it doesn't actually overlay that information in a transparent way like the HoloLens, Magic Leap, or Google Glass. It's not in any way an AR headset because its hardware DNA is based on VR technology.
The Vision Pro's spatial computing features are the core of the headset's AR functionality. Its interface design is built using what's
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