Ever since its release on February 4, 2025, the video game industry has had one name on its lips: Kingdom Come: Deliverance II. The action RPG sequel shipped over one million units in its first day of release and has had everyone talking about how addictive and immersive it is.
Let’s be real here, though: The industry loves the hype machine and its flavor of the week, so it’s best to take every proclamation with a pinch of salt. So, the question needs to be asked here: Is Kingdom Come: Deliverance II a good game? The answer is complicated.
In terms of pure immersion, Kingdom Come: Deliverance II‘s first-person perspective transports the player into the medieval world. Despite there being a clearly defined story as your character, Henry, accompanies Sir Hans Capon and his crew on a journey, a player should prepare to lose countless hours to exploration and general life simulation. It’s all too easy to wander the towns, speak to locals, discover new areas, or to take to blacksmithing to craft weapons to sell (that whistling tune still rings in my head). There’s always something to do, and a reason to do it, because Henry needs money to survive – alas, capitalism is still the final boss that no one can defeat.
This addictive quality is reminiscent of Animal Crossing, as you keep coming back to Kingdom Come: Deliverance II to do seemingly insignificant chores and simply be. Warhorse Studios didn’t only make a game here; the developers created an entire living, breathing world that offers a high level of escapism. That said, the game also encourages and rewards you to spend time in it, since these “trivial” conversations and tasks lead to a better overall experience and unleashing Henry’s full potential. Just be warned: Some of the characters, such as Hans, are insufferable know-it-alls and you might be tempted to break bad every few minutes.
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