' release is just around the corner and Capcom wants to reassure fans that the game will be more flexible than all of the previous installments. Embracing an open-world design is a bold step for the franchise, even if the series has always dabbled with the idea by providing players with expansive environments filled with gigantic beasts. That sense of scale and freedom lives on in but it's going to be more profound than ever before.
Per Dot Esports, director Yuya Tokuda explained that the developers wanted to encourage players to embrace their own playstyle rather than locking them into one activity:
«If there’s one thing I really want people to feel within the changing environments, it’s for players to find what they want to do, to decide freely if they want to go hunt, if they want to just go explore, and put that in action. I want players to do what they feel like they want to do, and [for them] to be able to do that.»
Tokuda further explains that the addition of changing environments and herds of smaller creatures rushing to fight alongside an alpha monster goes a long way toward making more immersive. The director elaborates that the ability to simply walk out of one's camp to embark on a hunt rather than selecting a mission from a menu provides an unprecedented feeling of freedom.
will retain the satisfying progression curve of previous games, but Capcom has also focused on providing a more seamless experience. Many of the menus and loading screens that would previously interrupt players have been adjusted to fit organically into gameplay. The goal is to provide users with more time playing the game rather than waiting for the action to begin and while previews have been positive, fans will have to wait until release to see it all in action.
To help users adapt to the weather and changing environments, Capcom has broken tradition by allowing players to bring two weapons into the field. Not only does this provide more freedom in how enemies are fought,
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