Wolfenstein developer Machine Games has revealed that the upcoming, once Xbox-exclusive Indiana Jones and the Great Circle will be the studio's biggest project by quite a margin. With almost four hours of cinematic cutscenes alone, that's like two Indiana Jones films on top of a very generous shooter. It's reputedly longer than Wolfenstein 2: The New Colossus, which clocks in somewhere between 11 and 17 hours, depending on the level of completion.
The news comes to us via an interview with MinnMax and Indie creative director Axel Torvenius (thanks, GamesRadar+). In the fast-moving interview, Torvenius didn't reveal an exact hour count for the Great Circle but did stress that: «By far, this is the biggest and longest game that Machine Games have ever done.»
Looking like a Great Circle
Are you looking forward to Indiana Jones and the Great Circle, expected on PS5 in Q1/Q2 of 2025, out 9th December on Xbox and PC? Crack that bullwhip in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With five years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
Would really like to play this but....in a third person perspective.
this is not an uncharted game this is very much like the chronicles of Riddick games like escape from butcher bay
4 hours of cutscenes is hardly a selling point for a video game to be honest.
They gave it to an FPS studio and expected something good? Talk about ruining the franchise. They had several series to use as a blueprint including an Xbox game and they still did it in first person. They clearly have no clue how to make anything else. But all the fanboys will defend this non cinematic game.
I always hate when they advertise size as a selling point. Big doesn't always
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