Back in 2021, indie developer Wolfire filed an antitrust lawsuit against Valve that accused the gaming giant of anti-competitive business practices—including a long-standing habit of taking unfair cuts from game developers on its store. Valve's 30% fees have come under criticism before—and they are notably high when compared to some other online platforms. Valve offers cuts, but only if your company's earning millions on millions—no alms for the little guy.
When the suit was dismissed without prejudice later that year, the judge ruled that "[Valve's] fee is commensurate with the Steam Platform's value to game publishers". However, a dismissal without prejudice gave Wolfire 30 days to bring the suit up-to-par, which it did, reigniting the legal battle in May 2022.
As per a GameDiscoverCo newsletter, details have emerged from the suit's discovery phase—both sides' legal teams were able to exchange documents to help build out their cases. One particular email chain between Valve employees stood out, though. Turns out, Valve was making more money per head than just about anybody.
The emails are heavily redacted, but they confirm that in 2018, Valve was perhaps the most efficient big tech company, period. «Since I like to fiddle with numbers, I brought net income into this comparison,» writes Valve's Kristan Miller. "… breaking these numbers down as net income/hour/employee shows some interesting comparisons."
Miller proceeded to compare the company's net income (post-expenses cash) per hour, divided by its number of employees (then 350). «This ratio gives a good idea of how much revenue 'survives to the end' for each of these businesses.» Comparisons are made between companies like Amazon, Netflix, Apple, Microsoft, and Facebook. While redactions mean you can't actually see how far ahead of the pack Valve was, it was still top dog: «Plot twist: Again, we are an outlier.»
Earlier in the chain, an annual comparison also bore out the same results—meaning that, in 2018,
Read more on pcgamer.com