Ascendant Studios pulled off an impressive reveal for its debut title, the first-person magic shooter Immortals of Aveum, due to be published by Electronic Arts under the EA Originals label.
Today, the independent triple-A studio released nearly seven minutes of new gameplay, again showcasing the game's excellent graphics. At the same time, they also published a new blog post to detail the technology used during development.
Immortals of Aveum is powered by Unreal Engine 5.1 and makes extensive use of the signature features: Lumen and Nanite. Regarding the latter, Chief Technology Officer Mark Maratea explained:
In any other game, you might see what looks like a big craggy wall, but it’s actually flat with a craggy texture and maybe some shader trickery. We don’t have to do that; we actually build an object with all of that detail, and Nanite determines whether that detail shows up based on your distance.
Senior Art Director Dave Bogan, on the other hand, talked about the impact Lumen had on lighting in Immortals of Aveum.
Light not only hits characters and the environment and casts shadows, but it bounces off of them as well, picking up the color and allowing that to be seen in nearby static and dynamic objects. Lumen does this efficiently enough that we can add in other supporting lights and volumetrics to make the environment really lush and atmospheric.
Unfortunately, all of that goodness comes at a cost. Ascendant Studios also shared the current PC system requirements for their game, and they're really high compared to what we're used to. However, they said the requirements might change as the optimization process goes on, hopefully lowering them a bit.
Immortals of Aveum is scheduled to hit PC (Steam, Epic Games
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