Pillars of Eternity and its sequel, Pillars of Eternity 2: Deadfire, are some of the best role-playing games ever made. Inspired by classic Infinity Engine RPGs such as Icewind Dale, Baldur's Gate, and Planescape: Torment, they're both incredibly rich, rewarding games, with superb writing, tactical combat, a huge amount of reactivity, and the ability to sculpt a character who is completely unique to you. Everything an RPG should be, basically.
Yet despite widespread critical acclaim, and some of developer Obsidian's finest narrative and RPG design to date, the future of the Pillars of Eternity series hangs in the balance. Sales of Deadfire were lower than expected, severely reducing the likelihood of a sequel. Honestly, this pisses me off. A series this good deserves better, and I really don't understand why an RPG of this quality failed to find an audience—especially on PC.
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Veteran RPG designer Josh Sawyer, director of the Pillars of Eternity series and studio design director at Obsidian, frequently answers questions from curious fans on his Tumblr page. His responses are funny, honest, and insightful, and I highly recommend checking in occasionally if you're interested in the art of game design—or vintage bicycles, which he seems to enjoy as much as the intricacies of role-playing systems.
In 2019, someone asked Sawyer if there would ever be a Pillars of Eternity 3. "That's not something I get to decide," he answered. "But I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we're going to have to re-examine the entire format of the game." Exactly how low Deadfire's sales were is unknown, but it reportedly
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