The "next-gen" rendition of Cyberpunk 2077 is finally here. Developer CD Projekt RED has announced that the newly released Patch 1.5 will tweak and improve player experience for their 2021 sci-fi RPG.
The biggest change here is that it finally lets the PlayStation 5 and Xbox Series consoles flex their technical muscles in the open-world game. Cyberpunk 2077 finally gets a native port for those systems, and existing PlayStation 4 and Xbox One discs played on PlayStation 5 and Xbox Series will be updated to the next-gen builds.
The PlayStation 5 and Xbox Series X versions boast two modes: Performance and Raytracing modes. The former targets 4K at 60 FPS, while the latter is 4K 30 FPS with ray-traced local light shadows. Series S meanwhile, only has a 1440p (dynamic resolution) at 30 FPS mode.
The driving in Cyberpunk 2077 always felt off, regardless of the vehicle being used. CDPR promises a better experience as they've overhauled many systems and introduced new ones.
A "Burn Out" mode, allowing drifts, brake stands and drag-race style launches. New braking and ABS simulation model. Improved engine and gearbox simulation and added clutch simulation. Vehicles might be decent to use now.
CDPR has added, "a few secrets in Night City to be discovered by players." Whatever that means. Perhaps it has to do with exploration and side missions. This is not available on PS4/XB1, citing technical limitations. Romance paths have new interactions. There are also new weapons and mods for players to tinker with.
Progression has been tweaked, with Fixers gradually offering missions as V's standing with them improves. An interesting change is how Evasion stat has been replaced by Mitigation Chance and Mitigation Strength.
Mitigation Chance
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