Ah, the wait is finally over. The Elder Scrolls 6(opens in new tab), here at last, and a full six months before Starfield to boot. All my favorites are here: The Master Chief John 117, An immortal destruction golem powered by The Duke(opens in new tab), the Accuracy International Arctic Warfare Magnum. English post-punk legend and Sisters of Mercy frontman Andrew Eldritch for some reason. I may have gotten the wrong Elder Scrolls 6.
Coming courtesy of Nexus modder stupidcatgirl(opens in new tab), The Elder Scrolls 6 presents a bold vision of the long-awaited open world RPG that's basically just Morrowind but like, really messed up and stuff. Stupidcatgirl's previous work includes Morrowind 2(opens in new tab), the beloved sequel to Morrowind, as well as Morrowind 666(opens in new tab), which seems to be Morrowind in hell, and you can see elements of those projects in The Elder Scrolls 6.
I uninstalled the mod that gets rid of Vvardenfell entirely(opens in new tab) and loaded back into source port OpenMW with my lowbie Breton mage and his spiffy Colovian Fur Helm. On first exiting the Balmora Mage's Guild, I found myself trapped in some world geometry. That's ok, party foul on my end. I reloaded and left via the top door this time, exiting into the new, Xbox-themed utopia of Dwemora.
Microsoft stormtroopers patrol the streets, neon signs advertise Xbox and Game Pass, and a giant black-and-green Numidium with a massive Duke replacing the Heart of Lorkhan rises out of the center of town. Honestly, Sony should use this as an exhibit in their continued sparring with Microsoft in the EU over the ActiBlizz deal—that seems to be the corporate level of discourse(opens in new tab) we've settled on for this thing, anyway.
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