Intel has announced Meteor Lake, its new generation of mobile chip and the first to use tiles—that's Intel's nickname for its 3D packaged chiplets, by the way. What caught my attention with Meteor Lake, and no doubt any PC gamer looking at the chip, is its large graphics tile. Powered by Intel Arc, replete with eight Xe-cores, and using a new(ish) architecture dubbed Xe-LPG, it looks like a step in the right direction for integrated graphics performance.
In its maximum eight-core configuration, Meteor Lake offers the equivalent of 128 EUs—32 more than Raptor Lake's largest Iris Xe iGPU. It's not only bigger, Intel says it's been architected to run at a higher max clock frequency with a lower minimum voltage, too. There's even eight Ray Tracing Units stuffed into the Meteor Lake GPU, though I wouldn't necessarily bet on them being much help in Cyberpunk 2077.
For context, Intel's top Arc desktop GPU, the Arc A770 has 512 EUs. Anyway, while Intel won't give me all the juicy details of how Meteor Lake's Xe-LPG GPU performs versus the current generation, according to Tim Wilson, VP design engineering group & GM SoC design at Intel, we can expect «for the first time, the architecture of our discrete graphics card is integrated into a thin and light SoC and will deliver the capabilities to provide up to 2x performance and 2x performance per watt versus our prior generation.»
I often use one of Intel's Tiger Lake chips for a spot of light gaming on my work laptop and it's an okay, if underpowered, experience—it's hardly high-end gaming, but can sustain my attention for an hour of Crusader Kings or World of Horror. By most metrics, Meteor Lake should be a major improvement on that experience, but we don't have to go entirely
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