I like to imagine that one day, when I tune in to a Ubisoft quarterly financial call, CEO Yves Guillemot will come on and say in his French accent, «Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from Hell's heart I stab at thee; for hate's sake I spit my last breath at thee! Sink all coffins and all hearses to one common pool! And since neither can be mine, let me then tow to pieces, while still chasing thee, though tied to thee, thou damned whale!»
That hasn't happened yet, but spiritually I think we're way beyond the Ahab threshold at this point—because yes, that's right, Skull and Bones, Ubisoft's eternally-not-quite-ready game of high-seas piracy, has been delayed. Again.
I don't even know if I can fairly call it a delay, since the last time we had an actual release date was September 2022, when Ubisoft pushed the launch from November 8, 2022 to March 9 of this year. Which obviously didn't happen.
Since then, it was pushed to sometime «early» in Ubisoft's 2023-24 fiscal year, and then not so early in the year, and now late in it. For the record, the fourth-quarter timeframe Skull and Bones now sits in puts it somewhere between January 1 and March 31, 2024.
What makes this postponement parade truly baffling is how tantalizingly close Skull and Bones seems to have come to releasing, multiple times. After nearly a decade of virtually nothing, 2022 really looked like that year it would happen. There was a beta test, an ESRB rating, we got system requirements and a PC-specific feature set, a full-on gameplay reveal (which frankly wasn't very good)—and then like the MV Glory trying to parallel park in the Suez Canal, it ran aground hard. This is the fourth pushback since
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