I was one of the first to download, but something about Final Fantasy 7: Ever Crisis just hasn’t clicked.
Some of you will know that I’m a Final Fantasy 7 superfan. This remake-but-not was seemingly made for me and me alone. And yet in translation to a gacha mobile game, it has lost some of its soul.
The gang are all there, and they look great. And the story beats are pretty well represented too, even if you’re racing through them quite quickly. Hell, even the combat isn’t awful, although being able to have it play itself automatically should be a pretty big red flag.
But when you take that adventure and make it episodic, topped and tailed by advertising and things you can buy, it destroys some of the pacing. It makes it feel cheap.
This is my initial opinion and I’ve sworn I’ll head back to it. I’m hoping that once the newness has worn off that I’ll be able to really get into it, and that I’ll be able to write a full review for Gamesreviews.
But I have no drive to return. I know that a million pop-ups will be waiting for me. I know I’ll be driven to accept a bunch of gifts before I get to a single piece of dialogue.
It’s odd because, unlike some, I knew exactly what to expect. From the very first announcement, I was in no way expecting a full remake. It’s a free-to-play mobile game, so the idea of it not containing annoying pop-ups seemed unlikely. And yet even with those expectations, I’ve been surprised.
Is this really how some people play games?
Part of the problem is that I’m not a mobile gamer. I’m not used to a significant portion of my gaming time being interrupted by non-gaming related content. Yeah, it’s cool you can dress up your characters or whatever. Why do I need to hear about it every two seconds?
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