After about 20 hours of guiding hundreds of thousands of these weird little dudes through more imaginative puzzles than I can count, I’m left with childlike joy and at least a little bit more confidence in my problem-solving skills than I had when I started playing Humanity. Each of its maps is simple enough to be solved in about 10 to 20 minutes, yet they never stop toying with elements of platformers, dipping into real-time strategy, stealth-action, and even arcade shooting at times. Its puzzling possibilities are as limitless as its endless swarms of human minions, and thanks to its extensive yet effortlessly simple Stage Creator, it verges on Little Big Planet levels of open-endedness that will inevitably keep me coming back for months, if not years.
Let’s back up just a second and explain exactly what Humanity is. It’s a puzzle game from the minds behind Tetris Effect and Rez at Enhance Games, which explains why it’s so bizarre and cool looking. You play as a ghostly Shiba Inu with the power to make humans do your bidding, and the goal is basically to guide your followers through each map, usually doing stuff like manipulating time and physics to clear a suitable path. No, the thin story doesn’t make any sense – it’s not a big focus, just like in Rez. But Humanity does loosely point to some interesting metaphors about human nature, and this somehow works to explain some of its wildest moments. …Don’t ask about that one. You kinda have to play it for yourself to make the pieces fit.
It’s really like a modernized take on Lemmings, but if you’ve played Ratchet & Clank: Rift Apart, you might remember a few sequences where you run around as Clank guiding infinite clones of yourself. That’s basically what you’re doing in
Read more on ign.com