There are 10 full companions to recruit in to help save the world from the evil forces of the Absolute. One of these is Jaheira, a half-elf druid making a return from the previous games. While for some companions a simple hello is enough to convince them to join the party, Jaheira's recruitment takes a little more effort, but is definitely worth it.
While all the Origin character companions can be met and recruited in Act 1 the others require a little more patience. Halsin, Minsc and Jaheira all need their personal quests or other questlines to be completed before they will join the team, while Minthara's recruitment can change depending on choices made regarding the goblins and druids. As Jaheira is a returning character and required to recruit Minsc she is a must-have party member for many, but there are a few ways acquiring her can go wrong.
With 16 non-Origin companions to choose from in Baldur's Gate 3, players are spoiled for choice when creating the adventuring party of their dreams.
Jaheira will first be met in Act 2 of , in the dark and oppressive Shadow-Cursed Lands. The leader of the Harpers will be in charge of a safe haven in the area where the horrible effects of the curse are kept at bay, called the Last Light Inn. This is located in the northern area of the Shadow-Cursed Lands and is often the first placed visited when arriving in the area via the Underdark.
Parties that chose to take the Mountain Pass will meet the drider Kar'niss who will take a group to Moonrise Towers. This convoy will be ambushed by Harpers and the option to join them and go to Last Light Inn from there.
Once at the Inn, Jaheira will meet the party at the entrance to the courtyard and immediately bind the player character in vines. Jaheira will explain that she knows all about the Absolute and the tadpole, producing one in a jar to demonstrate she knows the party is infected. At this point either Marcus, a Flaming Fist True Soul, or Mol will intervene depending on who was
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