Stray is the new adventure game from Annapurna and BlueTwelve Studios that puts players in the role of a wandering cat in a sci-fi world. The game encourages exploration and demands a keen eye from its players if they want to find all the unique treasures.
One can find tons of strange collectibles throughout the game's post-cyberpunk world. Wandering around and finding everything from friendly robots to killer aliens is part of the gameplay. Some of the game's important resources and hidden collectibles will require cracking into a safe.
Stray players are encouraged to keep an eye on every wall and environmental detail in the beautiful cyber-city. Throughout the world, they will find two safes and two secret doors in different chapters that hold hidden treasures.
In Chapter: 3 The Flat, players can find the code 3748 on a wall above a shelf. They will be entering the room as part of the game, right before they leave chapter three for chapter four, but will need to look in the mirror to see the code. It's on a whiteboard, in a room right before the digipad, just follow the game's natural path.
The Slums hold a safe and a door. The first is near the musician robot Morusque in an alley filled with trash. Interact with it, then show what it drops to Elliot. He'll lead the cat to the Duffer Bar. Players will have to interact with the painting above the neon sign to reveal the code which is 1283.
The second Slums code is in Seamus's home. Players will find a table right next to Seamus that they can jump onto. Knock down the robot painting to reveal the digipad. The code is spelled out by the clocks on the wall, and the numbers are 2511.
Finally, the last safe is in the electronics store in Midtown. Players should check behind the
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