Hitman 3’s Ambrose Island DLC arrived this week and adds the game’s first new map since its January 2021 launch. The titular locale is a tropical island in the Andaman Sea, west of Thailand, where a militia is uneasily sharing a small chunk of land with a pirate syndicate. Agent 47 needs to take out the leaders of both groups while traversing jungle, ruins, and a village that straddles land and sea, via a stilted network of boardwalks.
Ambrose Island (which is free to anyone who owns the base game) brings a few tweaks to the gameplay formula of donning disguises and causing chaos, including a slap competition minigame and the addition of moving items in the form of tropical frogs which can be turned into an NPC for a vial of deadly poison. The overall additions here are relatively minor though, and contribute to Ambrose Island feeling a little slight when compared to other superb and sprawling maps — like Dubai, Mendoza, and Dartmoor — that shipped with the game last year.
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The big change this time around is IO Interactive's attempt to build on the model of play introduced in the base game's Berlin level. Set in an abandoned nuclear reactor that had been transformed into a dance club, Berlin was an all-time great Hitman map that inverted the series' traditional gameplay by tasking a rogue Agent 47 with picking off five ICA agents without the assistance of his handler, Diana Burnwood. Instead, 47 had to reveal his opponents by getting in close proximity and listening to their discussions over a stolen earpiece. Like that map, Ambrose Island removes Mission Stories. And while Berlin found stellar results in addition by subtraction, this time around, you can, more often,
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