The Quarry, Supermassive Games' spiritual successor to Until Dawn, has finally been released. Supermassive promised fans that the games would be more decision-heavy, unlike the Dark Pictures Anthology, and it delivered on that promise. However, there were still some shortcomings with The Quarry's narrative, due to the actions of characters, atmosphere, and intractability.
[Warning: This article contains spoilers for The Quarry.]
Until Dawn was hugely successful when it launched, as having a game where every decision could genuinely be the end of a character's life (unlike some other decision-based games) was immensely fun and the replayability was massive. The Quarry is very similar to Until Dawn, as a character's fate can be sealed by a decision hours prior to the event happening. The Quarry has some great grotesque visuals and definitely an intriguing story that is interesting to see how much it changes based on decisions, but it still manages to spoil its own narrative.
Related: Why The Quarry Won't Have Online Multiplayer At Launch
Unlike Until Dawn, the horror aspect of The Quarry is not wholly there. The action scenes never get extremely intense, and the characters seem to always be cracking jokes and bringing in sarcasm at the wrong moments. While the «Don't Move» aspect of Until Dawn definitely contributed to the horror and intensity of the characters' situations, the «Hold Breath» sections of The Quarry do not deliver the same feeling of helplessness and desperation. The story is lacking horror, even though the werewolf designs are good and creepy, they did not deliver on the same scare factor as the Wendigoes of Until Dawn. The werewolves usually ended up slowly going up toward the player or chasing from
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