Supercell is one of mobile gaming's biggest success stories. The developer is known for games like Brawl Stars, Clash Royale, and perhaps most significantly, Clash of Clans, but before all those games, it released something less about combat and wartime strategy and more about managing a farm with Hay Day, which recent marked its 10-year anniversary.
Hay Day was not Supercell's first game, but it was the first the studio published globally. It's also the game it has supported the longest, as it launched in June 2012, right before Clash of Clans rocketed Supercell into the mobile stratosphere. «I think it's more than fair to say it's our first big success,» Supercell chief game lead Eino Joas told us in an email interview.
Clash of Clans released about two months after Hay Day, but its success did not change the trajectory of Hay Day. In some instances, a wild success can adversely affect the plans for another game within a studio. Paragon from Epic Games, for example, was shuttered and development resources were redirected to support Fortnite when it began to take off. «Development for each game was not affected by the other's success as we had independent teams of developers working on each game,» Joas says. «In fact, they actually even helped each other out in critical moments. We've always believed that the best teams make the best games; that's always been the idea at the center of Supercell's culture and allowed us to work on both games in tandem.»
At the time of Hay Day's release, there simply weren't many farming games on the mobile market. Farmville existed and was immensely popular, but it was played almost exclusively in browsers and via Facebook. «Hay Day is the result of a team of Supercellians that wanted to
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