Just about every week brings something new to Destiny 2, whether it's story beats, new activities, or interesting new combinations of elements that let players devastate each other in the Crucible. Iron Banter is our weekly look at what's going on in the world of Destiny and a rundown of what's drawing our attention across the solar system.
Destiny 2 thrives on its endgame replayability. In the original Destiny, it was the raids, pinnacle six-player activities that challenged your patience, game sense, loadout, and team communication. The barrier for raids was so high that it was a frustrating pain point for many players, with many on social media lamenting that they felt like they couldn't ever run one. Thankfully, now the endgame is quite robust and varied, with multiple options of three-player and six-player activities that can be both exciting and challenging.
With dungeons, Grandmaster Nightfalls, and countless other Legendary activities, there's an opportunity for a larger portion of the player base to engage with the endgame and the rewards it has to offer. This is great for players who don't have a team of six always ready to go, and each endgame activity has its own merits, but the raids truly stand head and shoulders above all else unless you're a PvP fanatic. Tweaks to raids over Destiny 2's lifetime, such as introducing Triumph Seals and craftable raid weapons with Ability 3.0-friendly perks (Incandescent, Repulsor Brace, Voltshot), make them all the more compelling.
Despite these enticing reasons to get into a consistent routine of raiding, there's still a massive void of engagement from the broader Destiny community. Believe it or not, it's hard to get five other guardians who satisfy all of the
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