Setting aside its unique setting, world, and characters, what sets the Dishonored series apart from other games in the stealth-action genre is that it is told from the first-person perspective. As Corvo Attano, Daud, Emily Kaldwin, and Billie Lurk, players explore various islands as they go about their quests for revenge or redemption. All of these tales are told through their respective character's eyes, creating a more immersive experience than if they were told from a third-person perspective.
Because of the vastly increased peripheral vision a third-person camera provides, it's no wonder why the stealth genre is predominantly composed of games with this particular perspective. Players can see more of their surroundings, which in turn allows them to more easily adapt to sudden gameplay changes. A first-person stealth experience is much more challenging to create, as players can only see what is in front of them. But thanks to some smart gameplay tricks and a little help from the world itself, Arkane Studios was able to make the Dishonored series one of the best stealth experiences ever.
The Case for Dishonored 3
Before going into the player characters' moves and abilities, one must talk about the enemies found in the Dishonored series. As with most stealth games, enemies in Dishonored react to the environment and players' actions. Running without the appropriate perks or equipment will cause players' footsteps to be heard, and leaving closed doors open will prompt guards to look into the disturbance.
Dishonored enemies have two detection meters: one white and one red. Allowing the first white meter to fill up by creating disturbances will cause the guards to break their regular pathing and investigate the general area.
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