I apologise to all Splinter Cell: Chaos Theory fans out there, but Metal Gear Solid 5 is the greatest stealth game ever made. I’ve been on a bit of a nostalgic bender in recent weeks when it comes to Hideo Kojima’s beloved series. I started by waxing lyrical about Metal Gear Solid 4: Guns of the Patriots and how it is in desperate need of a modern remaster, and now here I am prepared to sing the praises of what will always be an unfinished masterpiece.
The Phantom Pain is a strange game. It was initially revealed as a completely different title from the fictional Moby Dick Studios, with Hideo Kojima taking us all for a fairly obvious ride after claiming he had left this property behind for good. The creative genius saw one final gap in the timeline he needed to fill, but the project ultimately proved too ambitious for its own good and saw Kojima’s relationship with Konami fall apart before its completion.
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Leaks would reveal entire regions and chapters cut from the final product, which would have explained lingering plot threads and an original ending which came out of nowhere. Metal Gear Solid 5 was set to be much grander, hiding an adventure set far beyond the plains of Africa and deserts of Afghanistan. But it wasn’t meant to be, and the game we all fell in love with was achieving a mere fragment of its full potential. Yet it still slaps so fucking hard.
Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of
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