I knew Undetected(opens in new tab), a new indie stealth game from Mexican developer Antonio Freyre, and I were on the same page when a pencil-pushing, no-nonsense general immediately started on with a mission briefing over scenes of the hero, Tenoch Kaan, sneaking through the jungle to his deployment point. I'm not 30 seconds in before proper nouns like «Raptrix units» and «Perpetual Energy Station» are thrown around.
That's the good stuff right there. Don't even tell me what Raptrix means—I don't want to know. It sounds cool. Give me that absolute minimum context. There's someone that needs saving in a heavily fortified complex and I'm the only one who can do the job.
Except, Undetected's Metal Gear Solid-inspired setup (not to be confused with last year's MGS parody game UnMetal(opens in new tab)) is actually worth listening to. I had to watch it twice before I realized that general is actually briefing the bad guys about me, a former corpo spy who defected to an «extremist» organization to fight the corporate rule of the united Mexico-American Federation in 2063. Tenoch Kaan is no military dog—he's the guy they'd send Solid Snake to kill.
Undetected's first few levels continue to flip the script on what I'd expect from a faithful Metal Gear Solid throwback. For one, the «no murder» switch is always set to on. My silenced pistol is less a gun, and more a launcher of Thief-like distraction tools.
The default ammo is rubber bullets that are useless against guards, but perfect for flipping off light switches. Sponge bullets can knock out guards, but you have to hit them twice and I've found a total of four. I haven't found any goo bullets yet—the inventory screen promises that these can blind guards long enough to slip
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