The newest patch for Cyberpunk 2077 has come with changes to its perk system, which means that players will have to work on their existing characters a bit before they jump back into Night City. Thankfully, it doesn't look like it'll take too much preparation before they're ready to get back to the action. Some playstyles might need some rethinking, but it seems as though the changes should ultimately be for the better.
In Cyberpunk 2077, there are many perks that players can use to make V a better fighter. Some allow for an increase in carrying capacity, while others let V move faster and hit harder. Perks are an important part of how players engage with the world and its challenges in Cyberpunk 2077, especially given its focus on customization and letting players approach situations based on their preferences for fighting or hacking. Updating Cyberpunk 2077 to the latest version changes some of the perks and how they work, which isn't necessarily a bad thing.
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The most minor change in Cyberpunk's new perk tree system is that some of the perks have been renamed or moved to other areas. Another is that some of the perks that weren't renamed were redesigned instead, some of which may be favorites of certain players. The final change, and possibly the most impactful, is that all perk points have been completely reset, which means that players will have to spend all of their perk points in order to get back into the game. It gives players the opportunity to recreate their player, but might be a bit of a pain for those who were perfectly happy with their characters as they were.
Some of the changes to Cyberpunk 2077's perk system are bigger than
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