Cyberpunk 2077’s new patch initially didn’t impress me that much. After dedicating an hour-long deep dive into what could have been a three-minute trailer, it felt like CDPR was overhyping a pretty regular patch where the biggest improvement was the new-gen availability. Considering, in a shocking display of anti-consumer hostility we had long been told not to play this PS4 game on the PS4, and I myself had played it on PS5, the game officially launching on PS5 did not seem exciting. Shiny puddles will not fix Cyberpunk. It was just about enough to pull me back in, and it’s the small things that are making the difference.
I beat Cyberpunk 2077 in about 25 hours at launch, then went back a month or so later and played at a more leisurely pace, soaking up every inch of the game in around 100 hours and change. This was a little bit of a detriment for the 1.5 update, however. When I dipped back into the game to customise my V, I had nothing to do.
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If I had a few more quests leftover, then I could have taken my V out for a test drive. As it stands, all I really have left to do is snitch to the cops, buy cars I can’t afford, or play through the final mission once more. Having seen all of the endings already, I decided (against my better judgement) to help the police. With Panam still off-limits, my V is stuck in a relationship with River anyway, so I guess I can’t say “fuck the police” when I’m already, you know, fucking the police.
There isn’t much to these little missions. Part of me ignored them initially because they seemed to be contradictory to the game’s punk sensibilities, but mostly it was because they were very boring. The Cyberpsycho missions are also
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