Today we’ll be exploring a totally new addition to the Diablo universe; World Bosses. These unique battles give a taste of what it’s like to play with a large group of players engaging with a monster that is massive in scale, ferocity, and impact.
Each World Boss extends from four core player experience pillars. These pillars allow for alignment on the kind of gameplay that is our standard, even as we attempt to create wildly different monsters and challenges.
Everyone can contribute and be part of the solutionThis is an activity for players of all classes, so no match-up feels favored towards one class and playstyle. There are no required actions to bring down a boss, so the “fun” can’t be monopolized or prevented.
Players should feel grateful for other players joining inThis content is for all players, from those who are learning the game, all the way up to masters. The activity is built so that each extra player means the World Boss will be conquered a little bit quicker. Don’t worry if you don’t know every attack; getting in and playing is the best way to learn.
Re-playableWe put heavy emphasis on mechanics that remain interesting time-after-time and feel larger-than-life. Experiencing the same Boss with a different class will present different challenges.
Stagger must be interesting and helpful but never requiredPlayers who stagger or break the guard of a boss are rewarded with a high-impact adjustment to the fight flow. We spend a lot of time making these stagger moments significant without them being required.
World bosses are high-intensity fights filled with new to Diablo experiences, terrifying challenges, and joyous triumphs. It’s a lot of pressure to get them right!
From the Ashava concept art, you can see
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