Assassin's Creed is a franchise synonymous with stealth, parkour, assassinations, historical set-pieces and, above all, intriguing and fun characters. Recently, the franchise has also become known for its inventive RPG mechanics, which breathed new life into the stagnating series.
However, since the advent of the RPG saga of Assassin's Creed, the series has been missing out on one of the core aspects of the franchise, the multiplayer. Assassin's Creed Brotherhood, a beloved follow-up to the equally amazing Assassin's Creed II, was the first game to bring multiplayer aspects to the franchise.
Multiplayer used to be a crucial part of every game in the series since then, with unique game modes that utilized the stealth and parkour traversal aspects of the single-player campaign to full effect. The last game to feature a fleshed-out multiplayer experience was 2014's Assassin's Creed Unity.
Almost a decade later, it seems Ubisoft is finally looking at bringing back the fascinating and fun multiplayer gameplay to the stealth action-adventure series, via Assassin's Creed Infinity, a platform that aims to combine all AC experiences under one synchronized system.
Infinity will also be bringing back the multiplayer experience back to the series, albeit in a new and entirely revamped format.
Assassin's Creed Infinity was previously speculated by fans as the next mainline entry in the franchise. Instead of having a single historical setting, it will feature multiple different ones that will gradually be added to the game over time.
Ubisoft has been very upfront about most of its flagship franchises primarily focusing on the live-service model, with strong post-launch support and player engagement with various in-game activities.
The last
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