What Assassin's Creed Infinity is exactly has been unclear for awhile, but in a new Eurogamer interview, Ubisoft's Marc-Alexis Coté sketched a clearer picture of how Infinity will serve the next era of Assassin's Creed games.
Assassin's Creed Infinity is not a game. It is a «hub» and «platform» created to better "[take care] of our meta story," Coté said. Infinity will launch alongside Project Red, and according to an interview with gamesindustry.biz, signals a new phase in the Assassin's Creed franchise.
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Project Red and Hexe will not launch exclusively in Infinity, but the idea is so that if players wanted to, they could choose to purchase the two games within Infinity. If players buy the standalone boxes, upon launching the games, the Infinity hub will pop up as well. Infinity will also likely have free offerings like the Crossover stories, according to Coté.
From what Coté has described, Infinity is meant to be the connective tissue between different Assassin's Creed games. For players, Infinity strengthens the franchise's identity as a whole and makes it easier to discover everything new and old about Assassin's Creed.
In a sense, Infinity is meant for players who enjoy the series' meta and want to see more crossovers, more lore, and other types of games divorced from the typical major AAA new Assassin's Creed release cycle. But Infinity is also intentionally designed so as to not alienate those who simply want to «jump into the past '' and play the newest title
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