Momiji Studios' latest creation, Video Game Fables, takes a new approach to traditional RPG mechanics. The solo developer behind Momiji Studios, Matt Sharp, wanted to create a classic turn-based role-playing game but with an experience system that encourages strategy and provides greater accessibility. In Video Game Fables, experience is not simply used to level up individual characters and their stats, but for most aspects of character building.
Game Rant spoke to Matt Sharp of Momiji Studios about Video Game Fables' rethinking of experience points, levels, equipment, and skills. Sharp created Video Game Fables to be a light-hearted RPG that would be highly accessible while offering a unique story line and mechanics. While original stories are commonplace in RPGs, they often provide little uniqueness in character building. The plot is usually simple: fight to acquire experience points, gain levels that improve stats, add skills and equipment, and repeat. Sharp's vision was to overhaul the entire experience structure, which would hopefully allow Video Game Fables to contribute to turn-based RPG resurgence.
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Video Game Fables was in the works for years before Sharp could focus on it full-time. While working at Wilmington University teaching game development, he drafted the basics of his upcoming game. The idea was to restructure the experience points from a linear system into a multidimensional resource. Not only would the points — still acquired by defeating enemies — be used for multiple things alongside leveling up and gaining stats, but the player could also reallocate them at will. While doing that he also wanted to make sure that extensive character level grinding
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