Solo developer Matt Sharp started his game studio, Momiji Studios, to make turn-based role-playing games. After his initial two games that followed the concept of a classic dark turn-based RPG under the Lucid Awakening title, he ventured into the unknown. Video Game Fables was his first creation as a full-time indie developer and offers a light-hearted and funny storyline, intriguing setting, unorthodox combat mechanics, and character building with special resources.
The players enter a world of a seemingly regular role-playing game. However, the script goes haywire as the princess decides he doesn't want to put on the usual show. The game follows the adventures of the princess Aru and his two companions in a paused RPG world. The combat is turn-based and includes funny special attacks, like Nate hitting enemies with a frying pan. However, the game also comes with more serious improvements, including a new take on the round timer, better status effects, and completely reimagined critical hits. The same goes for character building, it has been revamped to be more accessible and offer better on-the-fly customization. Game Rant talked to Sharp about his roots in game development, the meta-story, the resurgence of turn-based RPGs, the complex experience system, and much more. The interview has been edited for clarity and brevity.
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Q: Let's start with you and Momiji Studios. Can you tell us about your history in game development?
A: Yeah. I have been playing games since I was a kid. My parents told me I was playing Super Mario Bros. on the NES when I was three years old. So, I've always been a gamer, and what really makes a good game developer is someone who loves games and
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