Hot on the heels of this week’s news that Bungie will be joining PlayStation, I had a chance to chat with Hermen Hulst, Head of PlayStation Studios, to learn more about how the developer collective might collaborate with the celebrated studio. We also touched on Horizon Forbidden West, Gran Turismo 7 (State of Play tonight!), and MLB The Show 22.
See below for a transcript, edited for length and clarity, or listen to our chat in full.
Sid: So Hermen, it’s official – Bungie is joining PlayStation. Not exactly something I would have predicted a few weeks ago, but spectacular nonetheless.
Hermen: Exciting news, right? It’s a really good surprise. We like surprises. Let me just say that I’m so pleased that we could make this happen because Bungie is truly a world-class developer.
Sid: Yeah, absolutely. Just a legendary developer, really. I don’t think that’s overstating it. They’ve been around for a long time, about 30 years…. I was curious, what are some of the ways you’ve seen Bungie influence the gaming medium over the past few decades?
Hermen: It’s actually an amazing story, when you look at it. As you said, they’ve done many genres on many different platforms. And of course their work on Halo was phenomenal, in my mind some of the best shooters in history. Halo also had a very strong component. And then there’s Destiny, a series still going strong after eight years, I think. Many people have tried to build a successful live service, and failed. Because it’s really hard. So Destiny’s success is very special. I’m also impressed by the production values from them, in terms of technology, graphics, performance capture, sound and music…all of that is really top-class at Bungie.
Sid: They’re trailblazers. Halo: Combat Evolved
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