A line in the very first public demo for Cyberpunk 2077 really stuck with me. As V leaves their apartment and walks onto the bustling streets of Night City, the narrator describes the game as having “the most believable city in any open world game to date,” one hyperbolic descriptor of many that would emerge during CD Projekt Red’s pre-launch marketing blitz.
It was a lie. Or perhaps it wasn’t at the time, but instead an overly ambitious benchmark for what this game could be despite the lack of development resources and expertise in a genre that would inevitably see the studio doomed by its own excessive hubris. Cyberpunk 2077 isn’t realistic, it isn’t lifelike, and it often struggles to feel alive because of all the technical problems that continue to plague its neon-lit streets. But I wish it did, because there’s so much potential in this game that remains untapped, and I don’t see that changing.
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Earlier this week saw the release of Cyberpunk 2077’s long awaited next-gen update. Many expected it to arrive with a significant marketing blitz, CDPR keen to essentially rebrand a title that had been marred by a toxic reputation thanks to its dishonest launch alongside so many bugs and glitches. It was so bad that the majority of players decided to walk away and come back when things were all fixed. Now many of these problems are gone, with the game essentially acting as a high-end PC experience on PS5 and Xbox Series X with increased performance, higher resolution, and even ray-tracing if you’re keen for things to look extra snazzy.
But it was released with minimal fanfare alongside a free trial that encourages players to try out the game as it was meant to be
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