Sony's $3.6 billion acquisition of Destiny developer Bungie is the big news this week, and now PlayStation boss Hermen Hulst has shed some more light on the deal and what it means.
Appearing on the official PlayStation podcast, Hulst said Bungie has succeeded and prospered in the live-service category, which is no easy task. Sony wants to do much more in the space, just recently announcing plans to launch 10 live-service games by 2026, so snapping up Bungie aligned with its goals. Hulst also had praise for Bungie's first big series, Halo, which he said is one of the best shooter franchises ever. But Destiny goes even further in Hulst's eyes.
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«And then there's Destiny, a series still going strong after eight years, I think. Many people have tried to build a successful live service, and failed. Because it's really hard,» Hulst said. «So Destiny's success is very special. I'm also impressed by the production values from them, in terms of technology, graphics, performance capture, sound and music…all of that is really top-class at Bungie.»
Outside of being a studio with a live-service pedigree, Hulst said Bungie has a trademark for excellence in gameplay and mechanics.
«Everyone in gaming knows that Bungie's gameplay is one of the benchmarks. It always feels fluid, it's always very responsive, easy to pick up, and hard to put down,» he said. «They've either started or perfected so many innovations in their games. I follow their design choices very closely...»
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