Persona 5 might be the game I have the strangest relationship with - even stranger than the fact you can date your kinda sorta step-sister and your teacher in the game. You can date them both at once, if you wanna mix and match your Orange YouTube categories. And yes, I know Futaba isn't quite your step-sister, please don't email about it. Again. Anyway, I'm getting side-tracked. It's hard to know how I feel about Persona 5. I think it's a modern masterpiece, but I vastly prefer the way Strikers explores the cast's stories. I love everything about Persona, from the characters to the artstyle to the music. Everything, that is, except playing it. Shido's Palace is the best example of this.
Persona 5 follows a relatively simple loop at its core. You go through palaces, which each represent one of the Seven Deadly Sins, and sneak around fighting demons before battling an embodiment of the sin itself. The problem is seven sins feels like quite a lot when each palace takes so long to get through, and when the bulk of the game’s most interesting aspects come via the side quests. Again though - it’s very weird you can bang your teacher.
Related: Persona 6 Needs To Have A Prominent Trans Character
Some of the palaces are interlinked with the core story. The first one, for example, is a teacher at the school grooming his students to represent lust. This, of course, makes the later teacher-romance angle even worse, but on its own it’s an ambitious attempt to link the palaces to the story. This first palace also sets up Mona, Ryuji, and Ann as central characters. Some of the later palaces work in similar ways - Makoto’s sister, Haru’s father, and Futaba’s own memories all keep palaces connected to the Phantom Thieves on a personal
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