While it initially had a decent amount of hype behind it, Battlefield 2042 became one of the biggest disappointments of last year. The game released to mostly negative reviews from critics and has been outright rejected by even the most hardcore Battlefield fans, who have abandoned it to return to older titles like Battlefield 1 and Battlefield 5 instead. There are numerous reasons why people don't like Battlefield 2042, and it seems EA is pinning at least part of the blame on Halo Infinite.
In a report by Tom Henderson on Xfire detailing a recent «Town Hall» meeting call at EA, chief operating officer Laura Miele discussed various reasons why Battlefield 2042 flopped. One of the reasons Miele presented was the surprise launch of Halo Infinite multiplayer. Miele claimed that Battlefield 2042 was «stable» and that «early critical reception was good,» according to the report, but that things took a turn when the game was being compared to Halo Infinite as Halo was more polished and didn't have nearly as many bugs.
Battlefield 2042 Falls to Lowest Steam Player Count Yet
Besides blaming Battlefield 2042's poor reception on Halo Infinite, Miele pointed to other reasons why the game has struggled. Miele pointed to the outdated Frostbite engine, which Henderson reports took 18 months of development time to prepare for Battlefield 2042. Miele also said that development problems stemming from employees working from home also stymied Battlefield 2042's potential.
Developing a triple-A video game during a pandemic is an unprecedented challenge, and it does make sense that Battlefield 2042 was being held back by its engine. However, some may take issue with EA trying to put the blame on Halo Infinite for being a more polished game and
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