There seems to be no end to the woes of Battlefield 2042 players. Not only have issues with the game persisted, but there has been no acknowledgement of their grievances from EA and DICE either.
A couple of days back, a report by reputable industry insider Tom Henderson revealed the details of a "town hall" internal meeting. This quarterly meeting is done to assess the hits and misses of the different products of EA. Unfortunately, the latest meeting was dominated by the debacle of Battlefield 2042, as the 2021 release has been a disaster for the company.
The problems need to be diagnosed before they can be fixed and Laura Miele, who led the meeting, shed light on some of the probable causes for Battlefield 2042. While many of the reasons identified are genuine, there was a strange one - the surprise release of Halo Infinite multiplayer. Since then, EA has reached out via another report to state that it didn't blame Halo Infinite, and words were taken out of context.
The news of EA potentially blaming Halo Infinite's multiplayer for Battlefield 2042 broke out nearly a day and a half back. Since then, EA communications VP John Reseburg has said in a statement to PC Gamer that the words were taken out of context, and they never blamed Halo Infinite. He said:
It comes in light of Laura Miele's supposed comment that Halo Infinite's multiplayer launch was more polished, and how dented DICE and EA's attempts to fix Battlefield 2042. But based on the latest statements, EA seems to have retracted what they had said earlier.
In some sense, the original article didn't use direct quotes, so there could have been a case of misinterpretation. But unless Laura Miele's statements are radically different, there seems to be an indirect push
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