Speaking to employees during an internal «town hall» meeting, an EA executive reportedly attributed some of Battlefield 2042's negative reception to the surprise launch of Halo Infinite's free-to-play multiplayer, which dropped on Steam at around the same time. Xfire's account of the meeting states that EA acknowledged several reasons for BF2042's struggles, but the notion that the company might have attributed Battlefield 2042's shortcomings to Halo's success quickly became the subject of repudiation and internet mockery.
«DICE and EA are blaming everything but themselves for this dumpster fire of a game,» reads the title of one Reddit post, which links to an IGN article about the report. EA says that the meeting is being mischaracterized.
«These stories are not accurately capturing the discussion and the context, which was an in-depth and very humble internal conversation about the recent Battlefield launch,» EA communications VP John Reseburg said in a statement sent to PC Gamer. «It was about key learnings and actions we are taking, not blaming external factors.»
According to Xfire's account of the meeting, EA outlined a number of reasons for Battlefield 2042's poor reception. Aside from challenges related to working from home during the pandemic, those reasons included bugs, performance issues, and design decisions. EA said roughly the same things to investors a couple weeks ago.
The Halo Infinite comment is new, however. Xfire doesn't quote it directly, so we don't know exactly what was said, but in the site's words, EA chief operating officer Laura Miele said that comparisons between the games didn't go in EA's favor because «Halo Infinite was a very polished title whereas Battlefield 2042 contained bugs and
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