Google Stadia was once, apparently, the future. Google itself declared it «alive and well» in May last year before, in June, announcing it would be licensing the tech out to «industry partners.» Last month we reported that Google was planning to turn it into a white-label streaming platform (one licensed by businesses and used under their own branding), a strategy known internally as Google Stream (which was one of the prototype names for Stadia).
Now it's official. At the 'Google for Games Developer Summit' the company announced that it's going to sell the underlying tech as a Google Cloud service called… 'Immersive Stream for Games' (thanks, ArsTechnica). I didn't think Stadia was that great a name but that's one heck of a mouthful: of course, it's now a B2B service rather than trying to attract consumers.
The keynote showed a presentation of Batman: Arkham Knight running on AT&T mobile devices, showing that there's no longer any Stadia or even Google branding. Google obviously has the scale that this could be an attractive proposition for some companies: when the reports started flying around about this pivot, Bungie and Capcom were rumoured as being interested in using the tech for their own purposes.
Google being Google it is also aiming wider than the obvious: Another client announced last year was the fitness-bike maker Peloton, with a game called 'Lanebreak' getting a closed demo.
It's a strange turn for Stadia, which arrived with big promises and a promise to shake-up the traditional hardware market. A disappointing lineup of titles and a muddled approach to pricing saw a lukewarm consumer response, and Stadia never seemed to break through or find any big advocates for its approach. Google's own target was 1
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