Electronic Arts has openly admitted that Battlefield 2042 failed to meet its sales expectations, and a recent report said the launch of Halo Infinite might have contributed to the lower-than-expected results. It might have played a role, but Electronic Arts has now reacted to that report, saying it is «not blaming external factors» for Battlefield 2042's underperformance relative to EA's expectations.
For those just catching up, Xfire reported this week that EA held a town hall meeting recently during which it discussed what happened with Battlefield 2042. The report listed many reasons for why Battlefield 2042 might have come up short, but much of the discussion surrounding the piece was focused on what role Halo Infinite's launch around the same time might have had. Fans may recall that Microsoft surprise-launched Halo Infinite's multiplayer on November 15, just days before Battlefield 2042.
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EA communications vice president John Reseburg told PC Gamer that the stories floating around the internet do not accurately represent «the discussion and the context» of the town hall meeting. This was an «in-depth and very humble internal conversation» about Battlefield 2042's launch, Reseburg said.
«It was about key learnings and actions we are taking, not blaming external factors,» he added.
The Xfire report, which was published by noted insider Tom Henderson, said Battlefield 2042 might have struggled in the market due to development issues with its engine, the
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