EA has reportedly admitted that Battlefield 2042 "failed to meet the expectations of our players" in an internal meeting, and blamed the failure of the game on factors such as Halo Infinite's launch and the ongoing COVID pandemic.
According to a report by Xfire, EA held an internal company-wide meeting to discuss Battlefield 2042., where executives spent over 20 minutes examining what went wrong with the game's launch. Chief Studios Officer Laura Miele reportedly emphasized that it's important to acknowledge when the company has its misses, including Battlefield 2042.
One of the factors that Miele apparently mentioned was responsible for Battlefield 2042's problems is the Frostbite Engine, which had to go under a massive update. This update reportedly sucked up 18 months of development time. "All new tech, it was basically a new engine," the report quotes her as saying. "They went back. The Frostbite version they were on was so old they had to go back and update. So it was basically putting the game on a new engine."
Miele also apparently spoke about the work-from-home environment as a result of COVID-19 that impacted the development cycle midway through. She reportedly said "Add up all of this new innovation, all of this ambition for the new project, and then you add a global pandemic halfway into the project, where the game teams had to work from home, we ended up with more new variables in development than we have ever experienced before."
After the Battlefield beta last summer, players provided feedback on bugs and other areas of the game. While early impressions were positive, later mock reviews prior to launch revealed that the game had more bugs than expected.
However, the report says Miele claimed the surprise
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