Battlefield 2042 developer DICE has addressed the state of the game's current maps, even suggesting that the maps are too big.
In a recent blog post, the developer outlined what it sees as the “current problems that we face with gameplay on maps", going into detail about the problems the community has brought up and offering specific examples about what it's doing to fix them. Interestingly the developer admits that one of Battlefield 2042's key selling points, the sheer scale of maps, might actually be one of its biggest problems.
DICE explained: «The biggest action point for ourselves is that bigger maps doesn’t necessarily mean more freedom and playstyles, or fun. So you can expect future maps to be smaller in scale than most of our release maps. This also means we are reviewing a possible reduction in the number of Sectors and total Capture Points per map when playing at 128 players.»
The post says there are five areas in particular that the game is focusing on to improve the feel of the maps. Those areas are traversal, intensity, paths, line of sight, and cover.
On traversal, DICE acknowledges that many of the maps are too big and that moving between objectives takes too long.
«We’ve seen you use terms such as 'Walking Simulator' to describe how this feels in-game,» DICE wrote in response to criticism. «We understand that this isn’t a satisfying experience and agree that there’s too much overall travel time.»
This came along with a commitment to rearrange the maps and make that travel time shorter.
DICE has also highlighted that 2042’s chaos, one of the key aspects the game touted early on, is a bit too much. On intensity, DICE wrote: «When fighting over Flags, either there are too many players, or vehicles, and
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