In 2013, EA released the next title in its city building simulation series SimCity. The series was once kingpin of the genre, but this title was rife with controversy over the direction that EA took it. City building fans were upset with the always online mechanic and limits that the game put on their creativity, so they began to look toward other games. They did not have to look for long, as in 2015 Colossal Order launched Cities: Skylines.
Cities: Skylines was met with praise upon release, engrossed players for hours on end. It became publisher Paradox Interactive's best-selling title, and in 2019 it passed six million copies sold. Since release, the game has received a decent amount of DLC that has expanded the game in all sorts of ways, but seven years after release there has been little news on a sequel.
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Cities: Skylines has begun to show its age, especially as each of the expansion packs seem to share similar elements with the last. An expansion pack usually adds a couple new buildings and a new zone to customize, with the most recent adding customizable Airports that need specific zoning and a few required buildings. Once the airport is up and running, it will slowly fill up a progress bar based on passenger count and attractiveness, and once the bar fills the airport will level up so players unlock new buildings. It is an interesting mechanic, but Cities: Skylines has done it before.
The majority of the expansions have given players a new customizable zone to place down and level up. Cities: Skylines did this with parks, college campuses, and industrial zones. The game has increasingly added this type of content, and although it can be fun, it shows that the systems
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