There's simply no end to the controversies surrounding Battlefield 2042 and there seems to be another one following an internal meeting.
Based on the report, there has been an internal meeting titled "Town Hall," a quarterly meeting to discuss pressing issues. The current issue requires no separate introduction, with the latest release in the Battlefield series dominating the agenda.
The meeting was led by EA's Chief Studios Officer Laurie Miele, who discussed the misses of Battlefield 2042 and their reasons.
Several factors were pointed out, which is the case with the game. Many of these reasons have, in fact, been pointed out in the past by the community itself, so it's no surprise that EA has identified them. However, there was also a bizarre reason, claiming that Halo Infinite affected Battlefield 2042's reception.
In an internal meeting, Laurie Miele pointed out several reasons for the poor reception of Battlefield 2042. It's nice that the company has at least seriously acknowledged the poor launch of the game. Things like the issue with the optimization of the Frostbite engine is one of several reasons the game has been a letdown.
Strangely enough, Miele mentioned that the game could have possibly gone smoother but was taken by the surprise release of Halo Infinite's multi-player. She further added that fans compared the two games, which are improper as Halo Infinite's multi-player is polished.
Halo Infinite's release potentially upended the early response from DICE to make the game stable and it changed the early positive critical reception.
This is one of the few main reasons Miele was put out as the one behind Battlefield 2042's shockingly poor response. While other reasons have substance and players can even have
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