I don’t know about you, but I’ve been stumbling around looking for a lot of in between games this year. Tears of the Kingdom pretty obviously has dominated a huge chunk of my life for the last month. And recently I was in LA for Summer Games Fest. Earlier this year, I was playing Kirby, and when I get home, I have Humanity waiting for me. But all of these games have been a bit too high stakes to just chug away at the whole year. Lately I’ve needed something slower, something I could get lost in. And recently, I’ve found myself dipping in again and again to a little game called Havendock.
Havendock is a city builder – one of those cozy ones that presents goals but low stakes, so you don’t have to frantically sort out a civilization as its populace crumbles in your arms. It takes place not on dry land, but in the middle of the ocean, starting on a tiny deserted island and proceeding to build out on a series of interconnected wooden docks. You build more docks to make more space for more housing, more people, and more mechanisms that will make your life somewhat easier. Potable water is the first concern, followed closely by something to eat, and shelter. Eventually you’ve worked your way up to dance floors and chicken coops. Materials drift lazily by on the waves, lending an element of pleasant randomness and surprise to your work. More recently, I’ve made a dance floor and a prayer center so my residents have something to hope for - which isn't me being glib, it's a literal game mechanic.
While your castaways do get hungry and tired, their needs build so slowly and are so easily fulfilled, their existence is rarely if ever stressful, at least in the several early hours I’ve played. It makes Havendock largely a soothing way
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