The next Assassin’s Creed game will continue the series’ past mixture of stab-people-in-the-face stealth-action video game and learn-interesting-things-about-real-places history simulator with a feature dedicated to teaching you about its ninth-century setting of Baghdad.
Assassin’s Creed Mirage’s History of Baghdad feature follows in the footsteps of the Discovery Tour modes for Origin’s Egypt, Odyssey’s Greece and Valhalla’s Viking England in trying to offset the long-running series’ love of ridiculous sci-fi nonsense in its overarching plot about god-like alien things and magical MacGuffins by imparting actual knowledge about the real-life inspiration for its setting. Which, honestly, is pretty cool, because that’s the bit that I want to hear more about.
In the case of Mirage’s History of Baghdad, exploring future assassin Basim’s home city will unlock tidbits about the places, objects and events you witness. These nuggets of information will be accessible via a codex that features photographs of real artefacts and artwork provided by museums and other institutions, alongside insights from a bunch of experts, including Copenhagen’s The David Collection, the Paris-based Institut du monde arabe, the art collections of Professor Sir Nasser D. Khalil (which spans a staggering 35,000 items) and the Shangri La Museum of Islamic Art, Culture & Design in Honolulu.
There'll be 66 historical sites across the city, with discoveries ranging from a look at the daily life of Baghdad’s inhabitants - from the court to government, down to everyday people - through to art, science and economy.
Mirage’s devs include Middle-East expert and historian Dr. Raphaël Weyland, who worked with studio Ubisoft Montreal to help find
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