Last year was a massive one for Hasbro's video game business, with Monopoly Go and Baldur's Gate 3 providing the toy maker with two of its biggest hits in games to date.
But those games were licensing deals, externally developed by Scopely and Larian Studios, respectively. And despite the success of those partnerships, Hasbro is actually investing considerably in building out its own internal development. That's something Dan Ayoub, head of digital product development at Hasbro's Wizards of the Coast brand, is keen to emphasize when we speak with him at the Game Developers Conference.
"The biggest thing to takeaway, which is honestly a little surprise to a lot of people, is that Hasbro is in fact making video games," Ayoub says. "And we have a considerable investment in our studio structure; we've got over $1 billion in games right now being developed."
The company has four AAA studios right now. There's North Carolina-based Atomic Arcade, which is working on a Snake Eyes GI Joe game that Ayoub calls "not your daddy's GI Joe."
Montreal-based Invoke Studios is working on a Dungeons & Dragons game, while the Austin, Texas-based Skeleton Key is, as the name might suggest, "doing something spooky."
Finally, there's another Austin shop called Archetype, where BioWare veteran and Star Wars: Knights of the Old Republic lead designer James Ohlen is working on a new franchise called Exodus.
Ayoub says the push for internal development is a natural adaptation for the company.
"Hasbro's a 100-year-old company and it's built on play," he says. "It's always been about play, it's always been about entertaining people. And gaming is the predominant form of entertainment for a lot of people, and it's something that just continues to grow. So in a lot of ways, it makes sense for Hasbro to be in this space."
And just like more established publishers, Hasbro is looking to build out a portfolio of distinct offerings for players.
"One of the great things we took from the success of Baldur's Gate
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