Now that the winter holidays are over, 343 Industries is cooking up big changes to Halo Infinite's monetization that players will love.
While Halo Infinite is a well-received entry, many players take issue with how slow the leveling is in the Battle Pass as well as the pricing model for the game's cosmetic items. However, ever since launch, 343 Industries has been releasing updates to Halo Infinite's progression model, and now the studio is about to make even bigger challenges to how players progress.
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On Halo Waypoint, Jerry Hook, Head of Design, took to the forums to update players on what 343 Industries is working on. The biggest change he lists is to the Battle Pass where players will now be able to earn Credits in Season 2's Battle Pass. In addition, the studio is looking at slashing prices for cosmetic items across the board and making sure to make the bundles found in the cash shop offer "stronger values." According to Jerry Hook, items that are normally tied to these bundles will begin to sell individually in the store. Some of these changes will take effect next Tuesday, while 343 Industries will share more details about other changes such as challenges and XP gains as Season 2 approaches.
To purchase any of the armor pieces or weapon skins that the cash shop offers, players have to purchase Credits with real money, and Credits are important for two reasons. Credits are not only useful for purchasing the game's cosmetic items, but they are also necessary to buy the Battle Pass and are even used for buying levels within the Battle Pass itself. By tying Credits to some of the Battle Pass' rewards, players will be able to purchase items from the cash shop
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