Halo Infinite single-player launched in December of last year to universal acclaim for the single-player. Fans hailed it as the best Halo game yet and a return to form for the series after 2015's disappointing Halo 5: Guardians for the Xbox One. Meanwhile, the multiplayer portion, which launched earlier in November, has been less fortunate.
While fans loved the gunplay and visuals of the new installment, developer 343 Industries has been getting backlash from the community for its sloppy handling of the game's multiplayer. From lack of content to poor monetization models, fans have ensured their voices are heard.
Following this, Jerry Hook, the Head Designer for 343 Industries, has revealed that they have been monitoring fan feedback and taking action. They have decided that the Credits in multiplayer will be earnable in the upcoming Season 2 by just playing the game; so far, the only way to earn them is using real money. This means that players will have a chance at obtaining the cosmetics they like in Halo Infinite.
Additionally, 343 Industries' Senior Community Manager John Junyszek has promised a rehaul of some of the players' complaints. Posting on the Halo Waypoint forums, he said that, in the future, the following changes would be implemented:
It's good to see a developer actively engaging with the community and lending an ear to their pleas and criticisms. Since Season 1 ends in May 2022, Season 2 is expected to begin soon.
The Multiplayer component is free to play on Steam and Xbox platforms.
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