Halo Infinite’s in-game store prices are set to change this week in response to player feedback.
The prices of individual items will be lowered, and changes made to how they are packaged within bundles.
Jerry Hook, head of design at developer 343 Industries, made the announcement on Twitter, confirming revisions will start today (January 18) and continue to be made across the coming weeks.
“Starting Tuesday, the Shop experience will vary week-to-week,” he said. “We are focused on reducing pricing across the board, providing stronger values in our bundles, starting to put individual items outside of bundles, and more."
“We will be trying new things throughout the rest of the season so that we can continue to learn and improve for the future. Please keep the feedback coming during this process and I hope to see you all next week for the Cyber Showdown event!”
Asked by one fan for more information on the new prices, Hook simply said they’d be “lower”.
Elsewhere, Hook was asked if players would eventually be able to earn store credits through playing matches of Halo Infinite, rather than only being able to buy them with cash. He responded: “I think we need to do both”.
Hook and 343 Industries have not confirmed whether players who previously purchased store items at a higher cost will be reimbursed the difference.
For all the praise that’s been heaped upon Halo Infinite, the state of its in-game store hasn’t received the same warm reception. Soon after launch, many players found themselves unable to load the latest offers, and more besides were put off by its high prices.
Everyone wants to look good while blasting some poor opponent in the face with a pulse carbine, but spending $20 / £16 on a single armor effect is an unnecessary
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