An update on Skull & Bones' development during a recent Ubisoft earnings call revealed the title now counts as a "multiplayer-first" game. Heavily inspired by Assassin's Creed IV: Black Flag's stellar ship combat, Skull & Bones took center stage during Ubisoft's E3 2017 press briefing. The announcement generated much excitement at first blush, then skepticism settled in once it became clear the experience would boast hybrid online and single-player offerings. In the nearly five years since then, the French publisher has yet to showcase anything of consequence from the swashbuckling adventure.
Skull & Bones' first delay hit the airwaves ahead of E3 2018, with Ubisoft promising a fiscal year 2019 release at the time. Several more delays followed, each one announced alongside a nebulous new release window. The problem seems to rest in the developer's and publisher's supposed inability to move forward with production, evidenced in uncorroborated reports that claim creative heads have rebooted Skully & Bones on at least two separate occasions. What this may all entail for the final product remains to be seen, of course, but most would argue that such a tumultuous development cycle doesn't bode well for a brand-new IP.
Related: Why Ubisoft Won't Scrap Assassin's Creed Spin-Off Skull & Bones
According to VGC, Ubisoft's latest earnings report featured an update from CFO Frédérick Duguet about Skull & Bones' progress. Duguet offered little in the way of concrete details, yet told investors the long-gestating pirate brand could prove a "promising new IP focusing on multiplayer first." The CFO noted the game's multiplayer-first approach falls in line with Ubisoft's strategy to introduce multiplayer and co-op into expansive open
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